As he grows more attached to the people he cares about-one of them's a pig, actually-he unravels in a way, too. ![]() It begins with one murder, but over the course of the season Bigby discovers that everyone in Fabletown has something to hide and something to protect, and everyone is involved. In the spirit of films such as Chinatown, the story is an unraveling. The finale satisfyingly resolves the plot, but there is no right choice and there is no winning. Like any good noir story, The Wolf Among Us can't be solved. And, as long as it's part of the theme and not because the characters have limited dialog, it's also great when choices don't feel meaningful. When my choices do feel meaningful, The Wolf Among Us is great. I'm not concerned with how much my choices 'really' mean-I accept that certain events need to happen, and that Telltale isn't really building hundreds of unique branches-but the illusion must be maintained so I don't feel helpless. A single line of dialogue in the final episode cleared my name, but it didn't really seem to make a difference. At one point, for instance, I chose to interrogate a suspect by the book, and was scolded anyway. Most disappointing is that the response to my actions sometimes feels incongruous. Episodes one and three do that well, but the others keep the leash on too tight. I'm asked to make smart decisions about where to go first and what evidence to examine, making it a rare case in games where I feel like I'm actually doing an investigation. My favorite sequence in The Wolf Among Us lets me visit three locations in any order and investigate them by poking through evidence at each. It gives me a chance to feel like I live in the world instead of just observing it. I like walking around, even though navigating with a static camera is as awkward here as it is in The Walking Dead. I'm disappointed that, in a game about decisions, I have so little control over where Bigby goes and how he handles problems. The brief running time (no more than 90 minutes an episode) and forced progression, however, mean certain relationships are skimmed over in the end. Toad, and to poke around Fabletown for more evidence before taking action. I wanted to get some answers from Bluebeard, for instance, who does something earlier in the season that's never addressed, and to work out an issue with Mr. The lack of freedom to control my pace and direction is my biggest problem with the finale, which is too busy with climatic quicktime events to let me take a moment to live in Fabletown. The Wolf Among Us too often pushes me from scene to scene like a TV show, especially in the final episodes. It's great for its source material and its writing, acting, character design, and ethical challenges-the same reasons The Walking Dead is great-but it struggles to express action, and can't always maintain the illusion of meaningful choice. To have a second season be public knowledge, only for it to be yanked away, still stings.The Walking Dead was new and risky in 2012, but by hewing closely to the same format, The Wolf Among Us is comparatively safe. But it is one of its most beloved properties. The Wolf Among Us was never one of Telltale’s best sellers, to be frank. While The Walking Dead is getting a revival to close out its final season, the same can’t be said for The Wolf Among Us 2. It would have centered around Bigby and Snow “some time” after the first season, and would not have been a direct sequel. However, learning a new engine comes with its own issues, which likely didn’t do The Wolf Among Us 2 any favors. It eventually did get delayed into 2019, but that was the last we’d hear of it.īy all accounts, Telltale was going to move to the Unity engine following The Walking Dead: The Final Season. There was a script for the first episode, though, and a map for the season’s storyline. ![]() The most the team had completed was concept art, and many at Telltale doubted that it would even be released. And according to some of the members of the team, The Wolf Among Us 2 was very early in development when it got the can.
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